That way everyone has a choice.Īgain, excellent stuff man! I'm really excited to try this out ASAP. I'll have a download for the complete emulator, and one for just the config files. This in my opinion without a doubt is the easiest homebrew nsp compiler I know in the scene and I know a lot of users out there would love to make their own homebrew/nsp files and why not, in my opinion for newbies this is the best and easiest application to use and I don’t think potential users realise just how easy it is. So what I'll do is just offer both options. But I do like your idea of having a lighter download too. I do know there are a number of people who don't like the idea of messing with config files and stuff, even if the process is very simple. I really like the sound of the new frame throttle option, that could make things much simpler and more accurate.Īs far as having only the config files to just plug in, I debated whether or not to do that, just because I wanted a complete download and play situation. Last edited by Tatsuya79 on Fri 4:21 pm, edited 1 time in total.ĪBSOLUTELY FANTASTIC stuff!! Huge thanks to you and frozen fish for all the work! This is a huge leap forward if the Garegga audio is fixed!! I am going to download this updated build and get to work updating my previous adjustments using this new build. So many games with 3 frames of lag, like Progear or Ghouls n Ghosts, that's a great improvement I think. The equivalent is "max swap chain images = 2" (in settings -> video) with the Vulkan driver, which should be for free in that case performance wise. = it's an additional lag reduction you can take advantage of on top of run ahead. Hard sync to 0 frame ensure your gpu isn't adding a frame of buffering, and that's a separate thing from the emulator internal input lag You can get around of it by doing a save state, closing/restarting/loading state for now if that happens.Ībout what was said earlier here, there's no additional frame of lag in Retroarch FBA, that issue is just for MAME. There's still an issue of loss of performance over time though (as explained in that thread above). I played Batrider, Battle Garegga, Cybattler, Striker 1945 with 4 frames of lag removed until the end. You can compile RA with what is mentioned in that thread I linked, or here is a RetroArch exe for windows 圆4 with the modification. Thanks to FrozenFish24 we now have a work-around that makes run ahead 2nd instance works for FBA.
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